[ACTIVE GAME NODES: 64]•[TOTAL WEAVED ASSETS: 1.1M]•[CROSS-CHAIN VOLUME: $12.8M]•[LOOM STATUS: OPERATIONAL]•
[ACTIVE GAME NODES: 64]•[TOTAL WEAVED ASSETS: 1.1M]•[CROSS-CHAIN VOLUME: $12.8M]•[LOOM STATUS: OPERATIONAL]•
PLY logo
PLY
ASSET LAYER
UNIFIED GAMING ASSET LAYER / SOLANA

WEAVE THE
CHAINS.
OWN THE ASSETS.

Tokenize once. Weave across networks. Carry sovereign gaming assets between worlds.

PLY / LOOM TERMINAL
INTERACTIVE WEAVING NODE
NODE READY
SELECT ASSET
SELECTED
OBSIDIAN SWORD
◆
SOLANA
WAITING FOR COMMAND.
NETWORK / BENCHMARKS

INFRASTRUCTURE
WITHOUT BORDERS.

100%

ONCHAIN ASSET SOVEREIGNTY

<400MS

SOLANA FINALITY TARGET

3X

ETH / SOL / POLY

ZK

PROVEN METADATA

MULTIVERSE / EXPLORER

YOUR INVENTORY
SHOULD FOLLOW YOU.

WORLD / 01

HELIX FRONTIER

SCI-FI MMO // PORTABLE WEAPONS + ARMOR

WORLD / 02

RUST DISTRICT

CYBERPUNK RPG // SOVEREIGN INVENTORY

WORLD / 03

STONEFALL

SURVIVAL // CROSS-CHAIN LOOT

WORLD / 04

WARDEN ZERO

TACTICAL SHOOTER // PORTABLE SKINS

WORLD / 05

IRON DOMINION

STRATEGY // GUILD ASSETS

WORLD / 06

NOMAD

OPEN WORLD // INTEROPERABLE ITEMS

PLY / COST ENGINE

CALCULATE
THE WEAVE.

Move the slider to estimate protocol work for a metadata-heavy cross-chain asset.

METADATA COMPLEXITY
STANDARD
45
BASE
0.42
METADATA
0.81
TOTAL $PLY
1.23
PLY / SDK PIPELINE

MINT. WEAVE. USE.

01

TOKENIZE

Mint the in-game object into a sovereign asset with portable metadata.

02

WEAVE

Generate the cross-chain thread that synchronizes ownership across networks.

03

USE

Read verified asset state inside another connected game.

FOR GAME DEVELOPERS

BUILD THE GAME.
WE WEAVE THE CHAINS.

One SDK for portable ownership, metadata synchronization and cross-chain gaming assets.

import { PLY } from "@ply/sdk";

const asset = await PLY.tokenize({
type: "weapon",
ownership: "sovereign"
});

await PLY.weave({
from: "solana",
to: ["ethereum","polygon"]
});
> THREAD ACTIVE
> OWNERSHIP VERIFIED

PERMISSION VS. PROPERTY.

LAYER
TRADITIONAL GAMING
PLY
OWNERSHIP
Database permission
Onchain sovereignty
PORTABILITY
Locked to one title
Cross-chain threads
SHUTDOWN
Asset can disappear
Ownership persists
INTEGRATION
Custom infrastructure
Unified SDK
PROTOCOL / FAQ

READ THE THREAD.

A unified gaming asset layer for portable cross-chain ownership and metadata.
The protocol process that creates a portable asset thread between supported networks.
No. Ownership and metadata can be portable while each game decides how that asset maps into its gameplay rules.